Although Stellaris is said to be the most straightforward Grand Strategy Game from Paradox Interactive, many players still report a steep learning curve. By now, I have about 330+ logged hours playing Stellaris, and I think I am beginning to get the hang of it.
Poll: How long does it take to learn Stellaris?
So, to get a definite answer, we did a poll among 350 seasoned Stellaris players.
Most players (43.8%) report that you can never really master the game since “it’s so complex, you never learn all.” In addition, 19.1% state that it took them over 50 hrs (but less than 100), 12.2% say it took them less than 30 hrs (but more than 20 hrs), 11.3% claim that you can never master the game because you have to relearn it each time a new patch is released, 3.5% claim to have learned the game in under 5 hrs and 1.2% claim to have needed 500 hrs of gameplay to believe in having understood the game.
you need to learn it, again and again, you are never done
11.3%
you need less than 5 hours to learn
3.5%
you need at least 500 hours
1.2%
other
5.8%
Those players who had played other Paradox Interactive games like Crusader King or Europa Universalis 4 seem to have a much easier start with Stellaris, even reporting that it is relatively easy to learn compared to other Paradox titles:
Also, gamers with loads of other Real-Time-Strategy games under their belt find it easier to learn their ways around Stellaris.
Difference between learning and mastering Stellaris
The polled players also clearly distinguish between “learning” the game and mastering it. Many notice that after a few rounds (mind you, a game of Stellaris can set you back about 30 hrs) with Stellaris, they “knew” the game but still got their you-know-what handed to them by the AI rivals.
That’s the same experience for me: By now, I would say I am doing pretty ok with building my empire and even had my first few battles (which is fun!). But I am far from really having mastered the intricacies of running my empire, managing my pop(ulations), or how to optimize my colonies for optimal output.
There are many more layers to understand for me, not to mention to learn.
So about 76 hours in, and I still watch YouTube videos with tutorials (oh, these hours I invested are not counted in my about 350 hours of pure playtime). And I guess most answers we received from the seasoned players did not include “non-gaming” research and learning time.
Is it hard to learn Stellaris?
I would say no, it is not hard. However, it is frustrating in the beginning since you have to look up everything that the game throws at you. Though your dashboard comes with your personal AI assistant, commenting and explaining every menu you open or which opens itself, all this info is too overwhelming to be helpful.
Honestly, I switched off this aide because it was just too much talking for my taste.
What I did was watch many YouTube videos, but since Stellaris changed so much over the years, many videos, even from 2020, seem outdated. At least my screens often looked slightly different.
[I played] Definitely 500hrs to become at least pro vs AI at it [Stellaris]. 20hrs yeah you learn the basics, but there is so much different games you can play with different outcomes. Thus, anyone who’s said at least lower than 100hrs is lying! You can’t play a good full game of the different species, origins, civic ethics types in under 100hrs.
Stellaris has a pretty steep learning curve if you are unfamiliar with other (more complex) Paradox or other RTS (real-time strategy) games. I was inexperienced with other Paradox games, but I played my fair share of RTS games, and still I am glad no one filmed me in the first 15 hours or so.
Since the game has so many layers and different “departments” (contacts, research, dying personnel, fleet management, science ships, construction ships, factions, minerals, mining, alloys, buildings, districts and so on), the complexity is immense, and the first hours are completely overwhelming to be honest.
After some time it gets easier and easier, I started to understand how the different “playing grounds” are connected and how they are influencing each other.
Now after my about 70 hours real playtime I struggle less with the easier things, but have advanced to more deeper questions like “What jobs do I need to create for my colony X to keep my pop happy?” or “What building is the best to build on this planet?” or “Who is the best scientist to recruit for the late Engineering scientist?”
By the way, your personnel has a lifespan and tends to die after 80-90 in-game years. So honestly, to me this re-recruiting of new scientists and admirals after some time gets boring, and I would love to be able to automate this, too. But perhaps there is a way. I just have not found it yet?
Does Stellaris change so much you have to relearn later?
Many of the seasoned Stellaris gamers reported that each time a major update or patch is released, the game changed so much that they had to partly relearn the game. There is no reason to believe that Paradox Interactive will change this approach anytime soon, so that you will basically have to stay up to date with the game to not fall behind too much.
Stellaris is a beautiful but pretty complex 4X (eXplore, eXpand, eXploit, eXterminate) game and a mixture of real-time and turn based strategy game. And its studio Paradox Interactive is known for its complex products. Playing Stellaris takes time.
One of the questions I had before buying the game was how long a typical game in Stellaris lasts. I mean, who has time to play for 3 days on end. We all have a life and a family.
With a game as complex as Stellaris this naturally depends on your settings and play style, but :
A Stellaris game on default settings lasts 300 in-game years (about 30 hours real-time on normal speed). It ends faster if one player exterminates all rivals or controls 40+ % of the galaxy before that. Especially in the beginning, it makes sense to speed up the game time 3x (1 real second = 3 Stellaris days). So games on default settings last about 15 hrs, if you do not pause the game a lot, i.e. to micro-manage the economies.
Since you can save the game anytime and continue from where you left later, many games last real-world days or even a week, like a good game of chess.
But also: If you dominate the galaxy and eliminate all competition quickly, a Stellaris game can end long before the game reaches its Victory year. And so be over much quicker.
How long does a Stellaris Multiplayer game last?
Multiplayer games will take significantly longer than single-player games. Some take over 120+ hours. This is the case because now there is not only one human player who pauses the game to micro-manage his/her empire, but two or more. Also, if only one of the Multiplayer has issues with 3xing the time, all players are forced to stay on 1x speed, by that making the game take much longer.
What are Stellaris’ victory conditions?
The game finds its winner once a (AI-)player owns over 40% of the galaxy or exterminates all rivals, then the game declares the winner. Or if none of these conditions are met on “Victory year, the player with the highest score wins and Stellaris shows a matter-of-fact alert.
Stellaris victory by points
Pretty unceremoniously if you ask me.
In this case the Victory year was reached, no one had eliminated the other players nor conquered more than 40% of the galaxy. So the winner was the player with the then highest score – which wasn’t me :(.
Stellaris Quick Game Settings
But I do not always have a few days for a game. Between writing for this website and living my life, I want to have some fun in the few hours I have right now. So is it possible to have some quick fun with Stellaris?
Today I tried to play a much quicker game to find out.
On the screenshot above, you can see the Stellaris 3.0 vanilla game settings. We find:
“Galaxy Size” is set to “Medium (600 Stars)”
Mid-Game Start Year is set to 2300
End-Game Start Year is 2400
Victory Year is set to 2500.
How do you play Stellaris fast?
In order to speed up the game, I played with the settings and reduced the game duration years to the absolute minimum:
Stellaris fast game settings
I changed the default settings to:
“Galaxy Size” set to “Small (400 Stars)”
Mid-Game Start Year is set to 2225
End-Game Start Year is 2250
Victory Year is set to 2300.
So from the onset the game would last max. 100 in-game years or 10 hours on 1x speed. If I played on 3x the whole time and deactivate auto-pause, the game would be finished in 3.3 hrs.
The game would end after 100 years or if one player conquered 40% of the galaxy or extinguished all opponents. Not very likely though with only 100 years to go.
100 game-years is not much time to build my empire and battle my rivals. To have a chance to rub elbows with other empires at all, I reduced the galaxy size to its bare minimum of 400 stars. Possibilities here range from a minimum of 400 stars with a maximum of 12 AI opponents up to playing in a huge galaxy with 1000 stars and 30 opposing AI empires. It goes without saying that a 1000-star galaxy will take much longer to explore than a 400-star galaxy.
My experiences with Stellaris on fast settings
With some family breaks, the game took me about 6, 7 hours still. And when I finally reached the “Victory year” 2300, all I saw was the alert above (screenshot)… some other empire had won solely by score.
I had saved some hours, yes, but yikes, playing Stellaris this way was absolutely no fun. I did not experience any End-game fun, the endgame just did not show up.
I let you in on a secret: To be able to build my Navy quickly enough to have some war-fun in the short time, I even cheated, big time. I had a huge Navy. And still I lost the decisive battles and finished last. No idea how that can be even possible (with me cheating that much).
So the game for me stopped just when my Empire started to take some form and I was in the middle of my first campaign.
And I do not know why the “classic” Endgame – some species appearing from nowhere to eliminate everything and everyone in our galaxy – did not appear. So I mostly played the sometimes dull early game phase with all the Empire building tasks … and missed the fun part when you can become the Guardian of the Galaxy.
I feel a bit robbed of that experience. So … I do not think that I will again play with these settings.
Now, sure, I could have played on, after the winner was announced, because technically Stellaris does not end with the Victory year. There is no in-game year when the game comes to a stop.
But without a decent Endgame, I was not interested.
[When] Does Stellaris end?
Stellaris has no end date based on time. The game ends when the winning conditions are met:
Someone eliminates you
someone conquers 40% of all habitable planets
you eliminate all adversaries
By default, a victory year is set. When you reach that year, Stellaris will proclaim a winner by points on that certain date.
Stellaris 3 No Victory Year
But in game settings, you can as well switch off the Victory year completely, so that the game runs without proclaiming a winner.
With or without a victor proclaimed, you can play on until you quit or one of the above winning conditions are met.
Theoretically, Stellaris can be played indefinitely.
It’s 2021 and Stellaris has been released for more than 5 years. I am late to the party, installing Stellaris from the Steam servers only a few weeks ago and am welcomed by the announcement that I am playing the Stellaris version 3.0 code-named “Dick” on my PC. To get started and not really knowing if the game was worth it, I only bought the vanilla version without any DLCs or installing any mods. So my estimation is based on playing the game “out of the box”.
So is Stellaris (still) a good game, a game worth buying and playing? Here is my verdict, after that i will go into the details:
Stellaris in 2021 is even more worth your time and money than ever before. With the latest updates the gameplay has improved even more and todayoffers a complex but very rewarding gameplay. And Paradox Interactive, the makers of this grand strategy game, are constantly working on improving the game even further, not to mention the myriad of different expansion DLCs (downloadable content) and Mods, letting you use the base game to create your perfect space strategy game. Stellaris also comes with Co-op mode and Multiplayer if you ever get bored with the single-player. If you like space adventure and strategy at all, this game is a must-have.
The only thing that I dislike so far is the micromanagement you have to deal with on your economy and colonies. But perhaps I am just not good at it?
Stellaris is now better than ever before
Since its release in 2016 Stellaris has basically seen three development phases, signaled by the version number. Many report that Stellaris today is basically a completely different game than at the time of its first release.
Stellaris Pre V2.0
Listening to first-hour players up until version 2.0 Stellaris seems to often have resembled a game in beta, with many bugs still limiting the gameplay experience. With version 2.0 in 2019 Stellaris made a big leap ahead, while the developer Paradox Interactive not only keeps repairing bugs but also with nearly every update changes some features of the game.
Warfare and running the economy are described as having been very tedious in the early versions of the game.
To be fair, running the economy in Stellaris 3.0 still feels very tedious to me though – I suck at it so much that my colonies always are on the brink of revolution. Also, I still not fully understand the options and dependencies yet, i.e. why crime still goes up though I have 0 unemployed etc. To me, it’s complicated. I personally would rather deal with research, exploration and conquest than with trying to keep my pop(ulation) employed. Later in the game there is an option to seemingly automate the planets’ development – but am still on the brink of revolution. Now, many do enjoy micromanaging the colonies, so this has more to do with me than with the game. In real life I am also no big fan of administrative tasks. But still, I would love to get the economy-stuff off my hands – have to search for a mod(ification) – see below -to do that for me. Also I read that the Utopia DLC (see below) improves the management of your planets – will have to check that out.
Where is HAL 9000 when you need it?
Now mind you, not everyone is happy with these changes. Some first-time players miss features changed by updates since the game’s release.
With the update to Stellaris 2.0 some changes made, especially the introduction of a mandatory reason for war (“casus belli”) and the new concept of war exhaustion create some dissatisfaction.
Also, many were unhappy with the retirement of 2 of the 3 Faster-than-Light (FTL) space-travel options. Before 2.0 you could use wormholes and warp-drives to basically appear anywhere in (the rival’s) space, only limited by distance.
From version 2 onwards the only way to travel interstellar is by using pre-set FTL-“routes”, which can make getting from one system to a neighboring one a 10+-jump process, taking years in-game. This also changed the strategic DNA of the game, since now a few fortified “choke points” – star systems controlling the FTL-lanes to an empire – can effectively keep invaders in check.
Before, they could basically appear anywhere out of nowhere. This change alone has made a huge impact on the game and there are still players missing that option.
I think I understand why Paradox Interactive made these changes to make playing the game more strategic and long term and less erratic and spontaneous.
The v3 Update 2021 – Dick
On April 2021 Paradox Interactive rolled out the v3 update, named “Dick” after one of the most influential (and I might add scarily dystopic) science-fiction author Philip K. Dick.
The most important change with this update is the way “First Contact” with alien species is made. And I must say it’s lots of fun. While you explore your part of the galaxy, unknown ships suddenly appear and research star systems like you do. Or suddenly you get an alarm that one of your science crews runs for their lifes from an unknown attacker.
First Contact
While Stellaris automatically opens an intriguing User Interface driven process to find out who or what you are dealing with. Just to make sure you also immediately scramble your Navy to protect your interests. And you start praying that your military research is advanced enough to cope with the unknown attacker.
This whole First Contact scenario is very much fun and has a thrilling suspense feeling to it.
Next to some other improvements like an overhaul of the espionage feature, Stellaris 3.0 for sure is absolutely worth it… and mind you, right now I am only playing the “plain vanilla” base game. Stellaris has so much more to offer.
Stellaris DLCs
Since the game’s release in 2016 Paradox Interactive has constantly improved the game with free updates… but also offers additional paid-for content offering great expansions to the already great game.
While I haven’t dipped my toes into the DLCs yet, what I hear is that some of these paid-for-content-packs really take Stellaris to a whole new level. Once you feel that vanilla Stellaris has given you all it has to offer, enriching it with one of the many DLCs will provide you with a whole new experience of the game. Many players don’t want to miss for example the Utopia DLC once they installed it.
Each DLC enriches the game with new graphics or a general new game aspect and idea. The aforementioned Utopia DLC puts you in charge of nothing less than developing the galaxy itself while trying to keep your people happy: In short: Building the perfect Utopia.
▶ Play video (YouTube) – clicking will transmit data to Google. Privacy notice
The 2021 Nemesis DLC on the other hand lays the fate of a deteriorating galaxy in your hands, in charge of stopping the imminent end of all life as its Custodian – or becoming its Menace as the personified endgame crisis. All these new gameplay options come with new espionage tools and more fun playing Stellaris.
As I said, I haven’t played these DLCs myself yet… the “vanilla” base game is so far enough fun for me right now …but I am very much looking forward to continuously enhancing Stellaris with new tweaks, stories, species (some DLCs are called “Species Pack”), plays and options, so that I probably will not get bored with Stellaris any time soon.
As of this writing, there are more than a dozen DLCs available, though some are arguably adding more new stuff to Stellaris than others – more worth buying than others.
By the way, DLCs are often on sale on Steam, in case you want to enhance Stellaris later on.
But not only the game developer Paradox Interactive themselves keeps adding content and fun to the Stellaris’ gameplay,
Stellaris Mod(ification)s
Paradox Interactive develops its games in a way that allows and even invites users and fans to themselves create unlimited content for their games, allowing them to even change the game to its core.
This technique of users creating add-on software for a game is called modding, and the single software-add-on is called a “mod(ification)”.
Think about it: Millions of fans worldwide can add to the game and offer their self-created mods for free to other players. I cannot think of a better way to keep a game interesting, honestly, than to open game development to the fan base.
Steam – one of the best resources for buying PC games – alone catalogs more than 20,000 available mods for Stellaris right now …wow! We will cover the mods most worthy of your time in another post.
Steam shows over 20,000 mods until now
Each of these mods was developed by someone who had an idea of what he/she would like to see in the game. Not all mods are worth testing or even compatible with today’s Stellaris version, though.
But many are real gems: Some mods are just improving graphics or changing the user interface… and some completely change Stellaris’ look and feel into a Star Trek or Star Wars Universe … all created by avid Stellaris fans.
Paradox Interactive business strategy guarantees Stellaris’ longevity
With all its games Stellaris’ creator Paradox Interactive has been in for the long haul… all their games are updated and expanded regularly for years and the business decision to open the game for user created content or even nearly complete rewrites does in my opinion guarantee a game’s success and the longevity for any buyer of the game.
So by keeping the game updated and offering paid-for and free user-generated expansions, Stellaris is successful for over 5 years now and will attract players for years to come.
The actuality of the game and its fun make it very much worth buying – but there are even more reasons why Stellaris is worth our time:
Can you play Stellaris with friends?
Next to all the fun trading or battling on your own with different computer-generated AI species (and robots), Stellaris allows us to play with your real-life friends in co-op mode, too. You and up to 31 of your friends work and build in their corner of the galaxy, explore new worlds while deciding if you want to trade or battle each other.
Stellaris Co-op and Multiplayer
When the co-op game begins and the fog of war hides the yet unexplored galaxy from your view, only the voice chat will connect you at first: A typical Co-op game begins with “Where are you? – I am at 3 o’clock in the middle spiral arm. – Oh, then you are pretty close to me…”
Shared screen and LAN-network games are not possible, though.
Since technically Co-op and Multiplayer are the same thing in Stellaris, you can also decide to open your co-op server to others to join or join a running open Multiplayer game. Adding humans to the game adds a total new level of unpredictability to the game.
A nice feature of the multiplayer mode is that only the server-admin needs to own the DLCs (you can switch on and off the use of any DLC) for the whole server. So the server initiator can create the game to his/her liking without limitations.
Or you enter an open multiplayer game with your friends and form alliances while battling the other human players worldwide.
I do think that the Co-op and Multiplayer option in Stellaris also render it a game worth buying!
Is Stellaris popular – how many players play Stellaris?
In our search for an answer if Stellaris is worth buying today, the number of active players give us a very good indication if the games gains traction or looses interest:
players/month for Stellaris on Steam
Looking at the development of online players at Steam shows a clear trend showing upwards, since 2019 Stellaris gains more and more traction with players.