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Category: Age of Empires

  • Which Civilization is the Best in AOE III?

    Which Civilization is the Best in AOE III?

    Age of Empires 3 is the sequel to the incredibly popular and timeless Age of Empires 2. Although the game originally released soon after the turn of the century, a recent remastering of the game has brought it back to the spotlight. 

    One of the strengths of the game is that it is very well balanced. There are not really any overpowered or trash civilizations to play. While this is great for gameplay, especially competitive gameplay, it does make choosing the absolute best civilization quite difficult. 

    Therefore, I have decided on a compromise approach. I will choose what I think are the top 3 civilizations to play in Age of Empires 3. Without further ado, let’s begin!

    1. The Dutch

    The Dutch are a great civilization in AOE3. They can get off to an incredibly fast start thanks to their 400 starting coin as well as the fact that they don’t train villagers with food but rather with coin. This means that they can save all of their food income to move up to the next age very quickly. 

    In addition to their fast start, the Dutch have a great unique building: the bank. The Dutch bank generates 2.75 coin per second. For comparison, it would take almost 5 non-Dutch villagers to produce coin at the same rate. With a building limit of 5 banks, the Dutch civilization can passively generate 13.75 coin per second which is the equivalent of nearly 23 non-Dutch villagers! 

    To further increase coin production Dutch villagers get a +15% mining rate. This is not as useful as it would seem, however, because most players just use the banks to generate their coin so that their villagers can stick to food production which they are most efficient at. 

    However, keep in mind that passive resource gain is superior to villager generated resource gain because there is no idle time. There is no waiting on a villager to find a resource node, harvest it, and deposit it into a storage facility. Just automatic continuous resource flow!

    Economy aside, The Dutch military is no joke either. Starting in age 2, they can recruit skirmishers which can be upgraded three times while some other civs cannot upgrade them at all. In age 3, they can recruit their unique unit the Ruyter. This is a ranged light cavalry unit that costs more coin than food which has nice synergy with the other Dutch bonuses. 

    In summary, the Dutch are all about economy and speed. They can get off to a lightning start economically and, as with most other RTS titles, an early economic lead can often snowball into victory. 

    2. The British

    The British are another civilization that can get off to a booming start. They begin the game with 300 food and 300 wood. Their early economy is very strong because of their unique building the manor house. The manor house functions as a house but with an important difference. Upon construction, it spawns a villager. This can lead to some serious snowballing or booming. A card that the British can play, the Virginia Company card, further adds to this boom by reducing the wood cost of manor houses by 35%. 

    After getting to age 2 and with a booming economy thanks to their villager production, the British can focus on their military. And they have some great units. The longbow’s high range makes it especially useful. Their musketeers can also be upgraded several times which makes them superior to other civs’. These in tandem can make an aggressive British player very dangerous in age 2. 

    In summary, the British economy can really take off right from the start of the game with their villager count. Additionally, age 2 military units like the longbow and upgraded musketeer mean that they can dominate the early game when opponents are still not ready. 

    3. The Inca

    The Inca begin the game with 400 food and 400 wood. Right away Inca players should build their unique building the Kancha House. This is a house replacement that passively produces .6 food per second. With the Chicha Brewing upgrade card this can be improved to .96 food per second. If built up to the limit of 12, Incan Kancha Houses can generate 7.2 food per second. This is the equivalent of what 8.5 villagers can produce. With the Chincha Brewing card 12 Kancha Houses will produce 11.5 food per second. It would take nearly 14 villagers to match that production. And as I mentioned earlier, passive resource income beats villager generated income. 

    Where the Inca really shine, however, is their military. To begin with, all of their military units can be garrisoned in Kallankas and strongholds. The stronghold is a defensive structure that increases its ranged attack the more units you have garrisoned. This means that Incan strongholds can deal quite a bit of ranged damage to opposing units. The stronghold also has the benefit of giving your units a place of refuge. This means the Incan player doesn’t have to get very intricate with their army design. They don’t need anti-cav units etc. because they will always have the safety of the stronghold should they need it. 

    That allows them to spam one of their great units the Huaraca. The Huaraca is an Incan unique siege unit. It does ranged and siege damage which makes it very lethal. Enemy units that have a lot of ranged defense will still be vulnerable because of the two damage types it deals. Their ability to garrison in and out of strongholds allows a competent player to dodge enemy attacks with micro. This combined with their hybrid damage dealing makes them one of the most effective units in the game. 

    In summary, the Inca will generate food in a hurry. This allows them to faster reach age 3 where they can train a world-beating military and conquer at will.

    So there it is. My list of the top 3 civilizations in Age of Empires 3. This is not a definitive list. I’m sure some will disagree with my choices. That is fine. There are many outstanding civs in this game. The game balance is one of the things that makes the game great! Until next time!

  • Age of Empires 2 Definitive Edition AI [explained]

    Age of Empires 2 Definitive Edition AI [explained]

    Are you scratching your head about how to win Age of Empires against the different AIs?

    Age of Empires 2 AI Difficulty

    Is the constantly improved AI handing you your you-know-what time and time again? Did you ever wonder why that is and how you can gain back control over the AoE battlefield?

    Age of Empires – it can seem so peaceful – but the AI lurks in the shadows

    Depending on the AoE version you are playing, your inhuman AI opponent comes with hundreds or even thousands of (new) lines of code, outlining all its strategies and behaviors.

    If you could take a peek at the code over the years, you would find everything from pre-programmed strategies per civilization, and tactics in deathmatch games to rules about the number of mills per farm the AI builds.

    Age of Empires AI’s code fraction

    Especially in the older versions of the AI, this could lead to very frustrating gameplay. The computer would build walls into nowhere or completely ignore your attack. The dumbest, oldest and closest to the original version of the AI shipped with AoE II DE is the so-called “CD” release.

    Over the 20+ years since its first release, Age of Empires has been released in several versions and updated versions. Today the relevant AoE releases are Age of Empires II DE (DE=Definite Edition), Age of Empires III DE and since the end of 2021 the long-awaited fourth release – Age of Empires IV (4).

    With all these releases, different versions of the included AI have been accompanying the game. And as the graphics have highly improved over time, so has the AI.

    And: Celebrating the about first 20 years of Age of Empires the AoE II Definitive Edition features all prior generations of the game’s AI (ex AoE III and IV versions).

    Age of Empires Definitive Edition AI

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    Next to featuring a new “Extreme” setting , making it very hard to beat, it also was taught how to counter your attacks more effectively, and the complexity of its strategies has also been enhanced.

    Three different AI options in Age of Empires 2 DE

    How does the AI in Age of Empires 2 DE work?

    Up until the recent Age of Empires IV’s AI, calling the computer player’s engine “intelligent” meant giving it too much credit. In reality it was just following a script of rules given by human coders (see above).

    For example, let’s say the AoE II’s AI owns more than 15 farms in a single town center with less than two mills, then it will build another one – with a small set of rules about where it should be built to minimize the distance to farms but not too close to another mill.

    Or if the AI finds out that an enemy has three or more military units and has reached castle age, or has a plan to hunt boar and is unable to queue up a villager, it’ll either research loom or set it as a research priority.

    Looking at the code you would see how using OR statements allow the AI to make a variety of decisions to reach the goal. The code would also employ AND statements, so that multiple conditions must to be met in order to trigger the same outcome.

    The improvements in this code over time make the AI increasingly adaptive to your gameplay, and thus extremely hard to beat on the toughest difficulty these days .

    Does Age of Empires AI cheat?

    In Age of Empires IV the AI does not only lurk – it learns from you

    During my 100s of hours spent in front of my screens playing various iterations of the AoE franchise, I remember accusing my PC of cheating multiple times. Definetly, you can easily get the impression that the Age of Empires AI is not playing fair. But from the publisher’s perspective, cheating (though technically easily doable) would ruin the player’s experience. So the newer AoE AIs do not cheat.

    But: The original AI was caught cheating on the highest difficulty.

    Age of Empires 2 DE AI as your Ally?

    The AI isn’t necessarily your opponent: In games with more than 2 opponents, one or more AIs playing different civilizations, you can make one or more AIs your ally and even communicate and support each other.

    When setting up the game, you can also build teams and team up with one or more of the AI players:

    buddying up with the AI

    The Definitive Edition AIs are also capable of being a more helpful ally than in older versions.

    What is the difference in AI in Age of Empires 2 Definitive Edition?

    Age of Empires 2 DE comes with three AI options when you choose to play a Skirmish in Single Player:

    Age of Empires 2 AI CD vs HD

    Age of Empires 2 Definitive Edition AI types

    1. CD-Version AI
      This is the original, oldest AI from the original game, the dumbest of them all. CD stands for Conquestors- or Compact Disc AI
    2. HD-Version AI
      This is the newer AI shipped with the later High-Definition (HD) graphics versions of the game
    3. AI
      This is the newest (pre-AoE IV), most advanced AI

    In Single Player Mode you can choose the difficulty level each AI should use, but you cannot individually apply different difficulty levels per AI (see image above).

    Age of Empires 2 Definitive Edition AI differences

    These AIs differ in their level of “dumbness”. Especially the oldest AI (CD) has many bugs, building walls where no one needs them or ignoring your attack. With each release, it just got better and more “intelligent”. The Definitive Edition’s “AI” is pretty good (nearing too hard on “Hardest”).

    AoE2 which AI is Best?

    Because of the experience, time and effort put into the development of the AoE 2 DE “AI” without a doubt it is the best opponent – or ally – in any game.

    Age of Empires 2 AI Difficulty Levels

    AI Difficulty in Age of Empires 2 DE Campaigns

    As mentioned above, single-player lets you choose from 3 different generations of AIs, but you cannot choose a difficulty level.

    Interestingly, that’s totally different in the Campaign mode: When starting a Singleplayer Campaign you have three different options:

    • Standard
    • Moderate
    • Hard

    How good is AoE2 DE AI?

    I found that the difficulty jump from Standard to Moderate is a bit too steep and it’s definitely challenging for newbie players. The difficult jump from Moderate to Hard level is also quite noticeable and only experienced players will be able to navigate these jumps through extensive experience of playing the game. 

    The “Hard” option does exactly what it says. Very few casual players will be able to beat it.

    How do I change the difficulty in Age of Empires?

    Warning: During a running game in Age of Empires II DE the AI settings cannot be changed.

    Age of Empires 2 AI Builder

    With all the flaws of the original (CD) version of the AI, it was only a question of time until the modding community started to create a solution. And Microsoft developed the game to be open to individual scripts.

    So if you feel inclined to add your personal touch to the AI, there are ways to do it. A whole community exists to script custom AI for AoE.

    One way to try this is by employing the “Forgotten Empire” script, which seems to require Python 2.7 (actual version 3.x). In the Age of Empires official forum, you find more information in case you want to code your own AoE AI. Burt: This AI builder script seems to have gone out of business though.

    On Github, contributor “JakkelDragon” has recreated the original AI Builder and gives instructions on how to add your own AI code (written in Python) to AoE.

    JackkelDragon / AoE2DE_AIBuilder on Github

    Since this project is pretty recent (2020) it’s worth a look, if you feel inclined to script your own AI for Age of Empires 2 DE.

    A plugin for Microsoft Visual Studio Code renders support for scripting your own AI:

    Microsoft Visual Studio Code Extension for AI Scripting Support

    Read on: How to Ally with the AI in Age of Empires

    READ MORE

    Tips on How to get better in Age of Empires II

    Read our best tips on how to up your game