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  • Age of Empires 2 Definitive Edition AI [explained]

    Age of Empires 2 Definitive Edition AI [explained]

    Are you scratching your head about how to win Age of Empires against the different AIs?

    Age of Empires 2 AI Difficulty

    Is the constantly improved AI handing you your you-know-what time and time again? Did you ever wonder why that is and how you can gain back control over the AoE battlefield?

    Age of Empires – it can seem so peaceful – but the AI lurks in the shadows

    Depending on the AoE version you are playing, your inhuman AI opponent comes with hundreds or even thousands of (new) lines of code, outlining all its strategies and behaviors.

    If you could take a peek at the code over the years, you would find everything from pre-programmed strategies per civilization, and tactics in deathmatch games to rules about the number of mills per farm the AI builds.

    Age of Empires AI’s code fraction

    Especially in the older versions of the AI, this could lead to very frustrating gameplay. The computer would build walls into nowhere or completely ignore your attack. The dumbest, oldest and closest to the original version of the AI shipped with AoE II DE is the so-called “CD” release.

    Over the 20+ years since its first release, Age of Empires has been released in several versions and updated versions. Today the relevant AoE releases are Age of Empires II DE (DE=Definite Edition), Age of Empires III DE and since the end of 2021 the long-awaited fourth release – Age of Empires IV (4).

    With all these releases, different versions of the included AI have been accompanying the game. And as the graphics have highly improved over time, so has the AI.

    And: Celebrating the about first 20 years of Age of Empires the AoE II Definitive Edition features all prior generations of the game’s AI (ex AoE III and IV versions).

    Age of Empires Definitive Edition AI

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    Next to featuring a new “Extreme” setting , making it very hard to beat, it also was taught how to counter your attacks more effectively, and the complexity of its strategies has also been enhanced.

    Three different AI options in Age of Empires 2 DE

    How does the AI in Age of Empires 2 DE work?

    Up until the recent Age of Empires IV’s AI, calling the computer player’s engine “intelligent” meant giving it too much credit. In reality it was just following a script of rules given by human coders (see above).

    For example, let’s say the AoE II’s AI owns more than 15 farms in a single town center with less than two mills, then it will build another one – with a small set of rules about where it should be built to minimize the distance to farms but not too close to another mill.

    Or if the AI finds out that an enemy has three or more military units and has reached castle age, or has a plan to hunt boar and is unable to queue up a villager, it’ll either research loom or set it as a research priority.

    Looking at the code you would see how using OR statements allow the AI to make a variety of decisions to reach the goal. The code would also employ AND statements, so that multiple conditions must to be met in order to trigger the same outcome.

    The improvements in this code over time make the AI increasingly adaptive to your gameplay, and thus extremely hard to beat on the toughest difficulty these days .

    Does Age of Empires AI cheat?

    In Age of Empires IV the AI does not only lurk – it learns from you

    During my 100s of hours spent in front of my screens playing various iterations of the AoE franchise, I remember accusing my PC of cheating multiple times. Definetly, you can easily get the impression that the Age of Empires AI is not playing fair. But from the publisher’s perspective, cheating (though technically easily doable) would ruin the player’s experience. So the newer AoE AIs do not cheat.

    But: The original AI was caught cheating on the highest difficulty.

    Age of Empires 2 DE AI as your Ally?

    The AI isn’t necessarily your opponent: In games with more than 2 opponents, one or more AIs playing different civilizations, you can make one or more AIs your ally and even communicate and support each other.

    When setting up the game, you can also build teams and team up with one or more of the AI players:

    buddying up with the AI

    The Definitive Edition AIs are also capable of being a more helpful ally than in older versions.

    What is the difference in AI in Age of Empires 2 Definitive Edition?

    Age of Empires 2 DE comes with three AI options when you choose to play a Skirmish in Single Player:

    Age of Empires 2 AI CD vs HD

    Age of Empires 2 Definitive Edition AI types

    1. CD-Version AI
      This is the original, oldest AI from the original game, the dumbest of them all. CD stands for Conquestors- or Compact Disc AI
    2. HD-Version AI
      This is the newer AI shipped with the later High-Definition (HD) graphics versions of the game
    3. AI
      This is the newest (pre-AoE IV), most advanced AI

    In Single Player Mode you can choose the difficulty level each AI should use, but you cannot individually apply different difficulty levels per AI (see image above).

    Age of Empires 2 Definitive Edition AI differences

    These AIs differ in their level of “dumbness”. Especially the oldest AI (CD) has many bugs, building walls where no one needs them or ignoring your attack. With each release, it just got better and more “intelligent”. The Definitive Edition’s “AI” is pretty good (nearing too hard on “Hardest”).

    AoE2 which AI is Best?

    Because of the experience, time and effort put into the development of the AoE 2 DE “AI” without a doubt it is the best opponent – or ally – in any game.

    Age of Empires 2 AI Difficulty Levels

    AI Difficulty in Age of Empires 2 DE Campaigns

    As mentioned above, single-player lets you choose from 3 different generations of AIs, but you cannot choose a difficulty level.

    Interestingly, that’s totally different in the Campaign mode: When starting a Singleplayer Campaign you have three different options:

    • Standard
    • Moderate
    • Hard

    How good is AoE2 DE AI?

    I found that the difficulty jump from Standard to Moderate is a bit too steep and it’s definitely challenging for newbie players. The difficult jump from Moderate to Hard level is also quite noticeable and only experienced players will be able to navigate these jumps through extensive experience of playing the game. 

    The “Hard” option does exactly what it says. Very few casual players will be able to beat it.

    How do I change the difficulty in Age of Empires?

    Warning: During a running game in Age of Empires II DE the AI settings cannot be changed.

    Age of Empires 2 AI Builder

    With all the flaws of the original (CD) version of the AI, it was only a question of time until the modding community started to create a solution. And Microsoft developed the game to be open to individual scripts.

    So if you feel inclined to add your personal touch to the AI, there are ways to do it. A whole community exists to script custom AI for AoE.

    One way to try this is by employing the “Forgotten Empire” script, which seems to require Python 2.7 (actual version 3.x). In the Age of Empires official forum, you find more information in case you want to code your own AoE AI. Burt: This AI builder script seems to have gone out of business though.

    On Github, contributor “JakkelDragon” has recreated the original AI Builder and gives instructions on how to add your own AI code (written in Python) to AoE.

    JackkelDragon / AoE2DE_AIBuilder on Github

    Since this project is pretty recent (2020) it’s worth a look, if you feel inclined to script your own AI for Age of Empires 2 DE.

    A plugin for Microsoft Visual Studio Code renders support for scripting your own AI:

    Microsoft Visual Studio Code Extension for AI Scripting Support

    Read on: How to Ally with the AI in Age of Empires

    READ MORE

    Tips on How to get better in Age of Empires II

    Read our best tips on how to up your game

  • Does Stellaris Have A Co-op Mode? [how-to instructions]

    Does Stellaris Have A Co-op Mode? [how-to instructions]

    By “Co-op” I mean a game mode mostly seen in FPS (first-person shooter) games, where each human player is represented on the screen by an avatar. In co-op games, the setup is done so that two or more players can play the game as a team and win together. Stellaris, though does not come with a co-op mode.

    Since I like to play in co-op mode with friends, I researched. Here are my results:

    Stellaris does not have a special mode for co-op, but there are ways to set up the game to play with your friends as a team. This is done by creating your own Multiplayer-server in the main menu and letting Stellaris know you want to spawn close to each other. This way, you can work as a federation and conquer the galaxy together.

    In this post, we will go into how to exactly set up Stellaris so that you can play a co-op game with your friends.


    All about Stellaris Multiplayer


    So, we learned that we can set up Stellaris to let us play as a team in co-op. How is this done?

    Can two or more people play one Empire in Stellaris?

    It is not possible for two or more people to play one Empire in Stellaris. Each player can only play one empire, not more, and not half-an-empire.

    So we need another way to play Stellaris in Co-op.

    Easiest method for Co-op in Stellaris – tested method

    1. The way to achieve this is to start a new Multiplayer game in Stellaris:
    Stellaris Start your own Multiplayer Server
    Stellaris Start your own Multiplayer Server

    2. Give your new server a name and a password you share only with your friends, so only they can join you. Share these with your friends:

    Stellaris Start your own Multiplayer Server data
    Stellaris Start your own Multiplayer Server

    3. To play in co-op, you should make sure to pick compatible empires/ethics!

    How to Spawn next to friends in Stellaris?

    4. Finally, in-game settings, to ensure that you and your co-players are not spawning all over the galaxy, you scroll down and choose “Clustered Players”.

    Stellaris Co-op Clustered Players
    Stellaris Co-op with Clustered Players

    Now all of you will spawn within 3 to 10-star systems from each other. This way, finding each other takes only a few in-game years, not generations.

    Also, using the in-game chat, you can easily communicate where exactly you spawned, so sending a science ship to lift the fog of war speeds up the process even more.

    You should consider subscribing to the HexGrid Overlay. He created this nice mod – inspired by the classic Babylon 5 – making communicating map coordinates with your teammates much easier.

    The Galaxy with HexGrid mod overlay

    With this mod, you can give your friends an exact “address” of where you spawned on the map.

    During my research, my attention was brought to an alternative method.

    2. The Saved Single Player Game method

    A very lovely Canadian sent me another- very smart – method to create a coop game.

    1. You start a single-player game and choose an empire
    2. Once the game started and you look at your home system, open the Console (on most keyboards the key between the TAB and Esc keys, showing ^°).
    3. You see a blinking cursor: Type in “observe” (without the “”)
    4. Now you see the galaxy from a bird’s view perspective, without any fog of war
    5. Looking at the map, you and your friends choose an empire on that map
    6. Save the game (give it a memorable name, it could be hard to find)
    7. Close the game
    8. Open Multiplayer in the Main menu
    9. Click “Host Save Game”
    10. Choose the saved game from the list
    11. Give the server a name (or go with the default) and set a password – send the server name and password to your friends
    12. In the game lobby, each Co-op player chooses his chosen empire

    The disadvantage of this method is that you already have seen the full map, which might reduce the feeling of adventure a little.

    Can Stellaris Co-op games be won by more than one empire?

    Now, one caveat about co-op games: In the long run, there can only be one winning the game. So even if you play in co-op. So if you keep playing by the Stellaris default rules, to find a winner at the end you will have to fight each other.

    How many players in Co-op and Multiplayer games?

    Up to 32 players can join a Stellaris Multiplayer/Co-op-game.

  • Stellaris Multiplayer

    Stellaris Multiplayer

    Since I love the game and I am looking for even more joy playing, I began looking into the Multiplayer to see if it is even better … and I was not disappointed!

    Is the Stellaris Multiplayer good?

    Stepping into Multiplayer lifted the fun to a new level. Once you start playing with fellow humans, the game becomes even more immersive. Chatting with your friends or even friendly strangers located someplace on planet Earth adds a completely new element to the game.

    So, let’s get some questions about the Stellaris Multiplayer out of the way.

    Is Stellaris Single- and Multiplayer?

    Some wonder if Stellaris is suitable for either single- or multiplayer.

    Stellaris is both! Playing Stellaris in either single or multiplayer is simply your choice. It is very easy to either start a single-player or enter a multiplayer game anytime. Stellaris makes no distinction between these two game modes.

    Does Stellaris have Multiplayer?

    As mentioned above, Stellaris comes with both game modes – single and Multiplayer, and both are included in the vanilla game. All you need for playing Multiplayer – next to the game itself – is a good internet connection.

    Can you play Stellaris Multiplayer on PC?

    Stellaris Multiplayer even used to be PC only. So the answer to the question is yes,, you can play Stellaris Multiplayer on PC.

    How does the Stellaris Multiplayer work?

    Each player plays one empire and decides how to treat the other players/empires. You can wage war on them or build a federation together. Ultimately, though, in order to win the game, most players will be rivals sooner or later.

    How many Players can join a Multiplayer Game?

    Up to 32 players can play in one Multiplayer game.

    How do you start a Multiplayer game in Stellaris?

    Starting a Multiplayer game in Stellaris is easy.

    To start a multiplayer game, first, you choose Multiplayer in the main menu.

    Stellaris-Start-Multiplayer
    Stellaris-Start-Multiplayer

    In the appearing Game Browser, you will see a long list of available multiplayer games.

    Stellaris List of Multiplayer Games
    Stellaris List of Multiplayer Games

    This list of available games can be sorted by:

    • Open slots
    • private or not
    • password required or not
    • Stellaris version
    • Mods

    a. Start a Stellaris Multiplayer game by Joining a Server

    Obviously, if you are not invited by a friend to join, you will need to find a game that does not require a password. And even then, the admin might reject you. If this happens, as long as you do not have a reputation in the Stellaris community, no need to take this personally. Perhaps the host is waiting for someone or they do not want too many players.

    To find such a game, check the “No Password Required” box. You can also try to sort by server tags, sometimes it helps with finding i.e. a “Fast Game” (still might take days). You can sort the list by clicking on the header.

    On the right side, you see the game status, Running or Starting. You might want to join a game that is not several hours old, so try to find a “Starting” game.

    When you found a game you would like to join and the admin accepts your request, you find yourself in the game lobby. Choose your species and enjoy the game!

    b. (hot) “Direct Join” a Stellaris Game

    If someone sent you a server name and password, you can use the “Direct Join” button to enter the server. Just enter the server name and password.

    Do all players have to own the same DLCs for Stellaris Multiplayer?

    If you are joining a server, It does not matter what DLCs you own, because the game host offers his DLCs for the whole server. So if the host for example owns the Utopia DLC, all players joining his server will enjoy the Utopia features during the game.

    How long does a Stellaris Multiplayer game last?

    Depending on the settings by the server host, a game can take a few hours in a small galaxy, up to a few days in a big galaxy.

    For more detailed info, go to How long does a Stellaris game last?

    Can you play Stellaris Multiplayer without DLC?

    The Stellaris vanilla game (no DLC) is absolutely enough to play great Multiplayer games with other players. But adding DLCs to the mix could even enhance the game experience, and make it even more interesting. Still, the Stellaris in its vanilla version is absolutely enough.

    And: As long as the server’s host owns the DLC, it is shared with all players on that server. So joining a multiplayer game can be a nice way to test the employed DLCs, if they make it on your wish list for Christmas.

    Can you play Stellaris Multiplayer with Mods?

    To be honest, this is also still a bit confusing to me. I read that you have to be subscribed to the same mods as the server admin. Also in the Multiplayer Game Browser, there is an extra column for the employed mods.

    But in my research, I found no evidence for mods playing any role in joining and playing a Multiplayer game. Chatting with experienced Stellaris gamers on Multiplayer chats also did not produce any hints that mods are something to look at concerning Stellaris Multiplayer.

    So, you can join and play any Stellaris Multiplayer game with mods.

    I personally did encounter no issues with the respective mods I was subscribed to at the time of joining a Multiplayer server.

    I have come to the conclusion that in the earlier Stellaris version the mod situation did play a role, hence the vacant column in the Game browser. But since at least the Stellaris Dick update (3.0) in 2021 mods are not a factor in multiplayer games anymore.

    Can you cheat in Stellaris Multiplayer?

    I let you on a secret: I do cheat a lot in my single-player games of Stellaris. I quickly grow tired of lacking resources and so open the console, type in the respective cheat commands, and voilà, my inventory is again full to the brim, again. Really speeds up fleet building. Nice… But that is just me cheating on my PC.

    In Multiplayer, there is no option to cheat. You cannot open the necessary console, even. No mod is available to enable opening the console or cheating during a multiplayer game.

    There seems to be a trick to reload a saved game and start it in Multiplayer. I do not know how this would work, and I read it’s a lot of hassle, but that’s the info I found. But, still would not help with cheating, because I also read that this method leads to server de-sync, meaning the game crashes.

    So no, I did not find a way. And that’s good because cheating in multiplayer would ruin the game.

    But that does not mean that some players have not found a way to cheat. Stellaris is so malleable, maybe someone found a hole.

    When playing with experienced players, I learned from them that they suspected at least one player in the obviously close Stellaris Multiplayer community of cheating. The player with the Gamertag U* was immediately removed by the admin as soon as he tried to log on. All the admin said was “He is a cheater”.

    So at least the Stellaris community suspects at least one Multiplayer to have found a way to cheat.

    Is there a Stellaris Multiplayer Community?

    Stellaris has an active and growing community of Multiplayer enthusiasts, and a very friendly one at that, too.

    If you are interested in joining the Stellaris community and finding friends to play Stellaris, joining a multiplayer game is a very good way. Depending on what game the admin intends to play (for me, it is “chill” vs. “competitive”), you have some time in the game lobby to chat with the other players and befriend them on steam and Discord.

    I personally am more interested in multiplayer games played for fun and to chill and chat with nice people. Sure, also to hand them their you-know-what, but in style and with fun.

    I am happy to find that Stellaris attracts a great crowd of people, very fitting to this my website’s motto “for the classy gamer”.

    Is there a Stellaris Local Multiplayer?

    Does Stellaris offer a shared screen mode?

    Stellaris does not offer a shared-screen mode. Each human player needs his/her own PC (or console).

    Can you LAN Stellaris?

    You cannot play Stellaris in a local network or by directly connecting two PCs with a LAN cable. All co-op and Multiplayer needs to be done via the Stellaris Multiplayer servers.

    Does Stellaris have a co-op mode?

    Yes. For more info, see my post Is there a Co-op in Stellaris?

    FAQ

    Is Stellaris multiplayer cross platform?

    Stellaris is not cross platform. There is a console edition and a PC edition with each one having their own multiplayer servers and not being compatible.

    Can two people play the same nation in Stellaris?

    Two people can indeed play the same nation in Stellaris multiplayer, providing a unique way to play the game as you can both focus on different aspects of the game.

    Do you need DLC for multiplayer?

    To play multiplayer in Stellaris, you do not need any DLCs. However, if you wish to use the mechanics found in the DLC’s for Stellaris, then only the hosting player needs to have them.

    How long is a multiplayer game of Stellaris?

    A game of Stellaris can last as long as you want it to. There is no definitive answer as the length depends on what speed you play on, when your end game year is and if you get bored. Just like in single player when playing in multiplayer you can create a save of your game to continue another time.

  • All about Stellaris Time [it’s relative]

    All about Stellaris Time [it’s relative]

    Theoretically, the concept of time is pretty simple in Stellaris. The developers have created a consistent time structure throughout the game, no matter if you wage a battle close to a far away star or work on your research.

    But when we look deeper, we realize that time indeed is relative, but not for the reasons Einstein claimed. But first, let’s look how the Stellaris coders envisioned the concept of time to work:

    How long is a day in Stellaris?

    One day in Stellaris last one real-time second, theoretically. This is how the game is designed. You have the option to speed the game up 2x or 3x, in that case one real-time second would be 2 or 3 days in Stellaris.

    This means a Stellaris month on normal speed takes 30 real-time seconds.


    How long does a game of Stellaris last?


    How long is a Year in Stellaris?

    A year in Stellaris has 360 Stellaris days, or 12 Stellaris months. Since one game day last one real-time second, a year in Stellaris last 360 real-time seconds. If you speed up the game 2x, you will have to wait 180 seconds for a game year to pass, and only 120 seconds or two minutes if you speed up the game to 3x.

    But, as with anything in real life, it’s not always that simple. Though we are not sealing with Einstein’s theory of relativity (well, in a way we are), the claims above are not always true.

    Stellaris & Relative Time – The Problem of Lagging

    Or better, the bigger the mass the slower time passes.

    Huh? What are you talking about? Is this something about the technology and research tree in Stellaris?

    Nope. It has to do with the weight Stellaris has on your CPU.

    Since the game’s inception, Stellaris is plagued by complaints that the game slows down with each passing year.

    With each year, you and your opponents expand their empires. The galaxy gets fuller and fuller, more and more fleets amass waiting for battle around some Starbase or circling a distant sun.

    Your population is growing, your economy is growing, so are your rivals’.

    All this means that with each passing year in Stellaris, your CPU has more and more workload, slowing it down to the point that time begins to pass noticeably slower. Some players even report that the game became unplayable.

    So the “mass” of all the pops, fleets, economies reach such a level that they drag down the CPU’s performance, resulting in Stellaris days and years passing slower. Especially if you play with an already huge “mass” of a big galaxy.

    So if you are on a slower machine, you might have to stick to playing in smaller galaxies and reduce the amount of rival empires.

    Stellaris time in Multiplayer

    In Multiplayer, the “synchronicity of time” becomes essential for a working gameplay.

    The concept of one second = one Stellaris day and one Stellaris year = 360 seconds also applies to Multiplayer.

    For Multiplayer to work, each PC has to be synchronized to all the other players. And if one player’s CPU is becoming slow, all other PCs have to slow down, too.

    How does time pass during battles in Stellaris?

    One area of criticism about the concept of time in Stellaris revolves around space battles. Some complain that since the one second = one day concept is upheld also during a space battle, these often in game take weeks or even months, which many says is not realistic.

    And yes, while it is fun to watch your fleet decimate the enemy or battle with a Starbase, I am watching for say one minute hoping my fleet prevails… while in game the battle went on for 60 days … quite a battle.

    This often even gives me time to send in reinforcements from the other side of my empire.

    So some say that space battles should only take say one or max. two Stellaris days, not two months.

    But would this really be more realistic?

    Firstly, I understand why the developers did not change the time concept for the space battles. Changing how time flows for a specific event or area would have drastic consequences for the whole game. I mean, if a battle would be over in say two days there is no way i could send in any support troops.

    Some say especially this would be more realistic, and I also see their point.

    But in all the battles I have had so far, even though the animation shows a swirl of torpedoes and laser fire and ships circling each other or a Starbase.

    But pretty quickly after a battle is won, all space stations (not the planets) also fall into my hands. I mean, the battle animation is just that, a battle animation for me to enjoy.

    In reality, ships would take positions, try to hide behind planets or try to avoid direct conflict. This all would take time, and so I can imagine a “real” battle for a star system to take weeks, with the fleets trying to get an advantage over the enemy, before the real fight begins.

    Parts of fleets would fight in different places than the main fleet, a fleeing fleet would still have to be chased down and take a stand. All this would take a lot of time.

    As I said, after I won a battle, all space stations also fall into my – the victor’s – hands. In reality they would have to be boarded and probably conquered. This would also take some time.

    So, we cannot know for sure because for now it’s all happening in our sci-fi literature and in our heads… but I would imagine that a real space-battle for a system could take a few weeks from my fleet entering the system until each space station has been conquered.

    To come back to the animation, it only shows 2 fleets fighting each other. But that’s just what it is, an animation for our enjoyment. If we think about what really would take place in a life-or-death battle for a star system, two months seem more realistic to me than just a few hours of ships shooting at each other.

    So I think the concept of time in Stellaris is absolutely great.

  • Will there be a Stellaris 2?

    Will there be a Stellaris 2?

    Stellaris has been released in 2016 and so cannot be called a young game anymore. Not many blockbuster-games can claim to have a shelf-life of more than 2-3 years of attracting new players. So will we see a Stellaris 2 anytime soon?

    Paradox Interactive, the studio behind Stellaris, has an impressive history of long-term support for their games and just recently released its newest free upgrade along another fresh add-on (DLC) to keep the game interesting.

    History shows that Paradox does and will keep updating and enhancing Stellaris 1 until the code-base gets too old to be improved upon any further. And firstly, Paradox would develop a newer game-engine – Stellaris is already based on Paradox’ actual game-engine “Clausewitz”, – and release new versions of its older blockbuster games first. Paradox long-term content business model is too good to risk, and the studio also has to allocate developer resources for all the titles they have to keep updated, so they have to use their resources strategically. That means: For many more years to come, we will see upgrades and DLCs for Stellaris 1, but no Stellaris 2.

    And this is good news! Your investment in Stellaris 1 should be a good one for several more years!

    Upon my request, the studio does not comment on the idea of a Stellaris 2, and does so pretty strongly:

    Hi Dan,
    Thank you for the e-mail.

    We don’t comment on any projects that do or do not exist, or are or are not in development, if they are unannounced. In other words we have no comment as to a possible Stellaris 2 at this time.
    Best regards
    Paradox IR Team

    Why we won’t see Stellaris 2 for years

    But there are several more reasons why we will not see a Stellaris 2 for a long time.

    Support for multiple platforms

    The game has just recently been ported to consoles, which in my opinion makes no sense if Paradox were working on a new version. The more platforms (XBOX, PlayStation, Linux, Mac, PC) to support or code for, the more effort and maintenance work is necessary.

    So a new version would have to be developed not only for the original three platforms (Linux, Mac, PC) but for at least five (+PlayStation and XBOX), more if Paradox decides to also release a version for the older versions of XBOX and PlayStation.

    Why keeping Stellaris 1 makes economic sense for Paradox Interactive

    Developing a new game is risky and very expensive. Game Studios invest millions, for big games even dozens of millions of dollars, into the development of a game and can only hope that enough people are going to love and buy it after release date.

    This is very similar to the movie industry, only that the costs of developing a game has long surpassed those of shooting a movie. Today, the decision for the development of a new game is very much a financial and business decision, more so than ever before.

    Stellaris 1 is a “cash cow”

    Stellaris 1 on the other hand already is a huge success for the studio. In 2020 sales breached 3 million copies, so Stellaris has a huge standing fan- and user base and for sure has earned its development costs for Paradox multiple times.

    Each dollar made today selling DLCs and Stellaris itself, minus the cost for developing DLCs and free updates, is profit for the company.

    Paradox’ Post Content Model

    So in my opinion another reason why we will not see a Stellaris 2 anytime soon is the economic value of this existing huge user base, supporting Paradox’ “post-content model”: Meaning Paradox supports their games long term with free – sometimes massive – updates, while also selling roughly one Add-on (DLC) to the game per year.

    By that, Stellaris 1 keeps adding to the companies bottom line.

    This way, Paradox on the one hand supports the free updates and keep the game interesting for existing players, adding fresh content. On the other hand, Paradox monetizes its fan base again and again, without having to invest a huge sum of money into rebuilding the game – and fan base.

    This is a fair and clever model and a win-win for players and Paradox alike. The players receive free updates long-term and can renew their interest in the game with fresh paid-for content whenever they feel the game gets stale for them.

    Economically, this model makes a lot of sense for the developer, too. Paradox Interactive is a business, they need to pay their developers, and they are a publicly traded company. So supporting a game this way long-term and selling to the user base reminds me of a subscription business. Good business model.

    To not risk this user base, it makes absolutely sense that there will be no Stellaris 2 for years to come.

    Stellaris 2 makes no economic sense at the moment

    As we have seen, economically it makes no sense for Paradox to risk their existing customer base and invest a lot of money in the development of a new – unproven – game with no guarantee that existing customers or new will buy the new version and love the new game as much.

    Also, developing a new game comes with high-risk of disappointing just about everyone: Some gamers will expect big changes, some players will want everything to stay the same, many will be disappointed … no, developing a new game comes with many risks and high expectations for Paradox.

    And the high risk to ruin this working “subscription-business” model.

    Stellaris 2 will only come when the code gets too old

    So economically, I argue that Stellaris 2 only will see the light of day when upgrading the game with DLCs becomes impossible due to technical limitations of the coding.

    Paradox has several games to take care of

    Also, Stellaris does not exist in a vacuum. Paradox has several games to support and keep up-to-date. And to keep the software development costs low, Paradox bases their games on their self-developed, shared game engine, “Clausewitz”.

    Since Stellaris is already based on one of the latest version of Clausewitz, other Paradox games are probably more in need of a big upgrade. Another Paradox blockbusters comes to mind, Europa Universalis IV? It is 3 years older than Stellaris.

    Software Development Resources

    Since developer hours are a very scarce resource, I assume that Paradox plans to update the engine and games sequentially. So before they will start to touch any Stellaris 2, they will have worked on a new engine version and first upgrade the older games.

    Now, with the release of Imperator: Rome in 2019, Paradox actually has presented a new engine called “Jomini”, but it is no replacement for Clausewitz, but an addition. Its job is to improve map-graphics and modding options.

    So another reason why I do not expect a Stellaris 2 anytime soon is the order of game updates within Paradox.

    Paradox has a history of long-term support for games

    Though Europa Universalis IV is three years older than Stellaris, it still receives updates and new DLCs over 8 years after its release, showing the long term commitment and the aforementioned post-content strategy.

    Which is a good sign for Stellaris’ longevity and the long-term plans Paradox has with its games.

    No Technological Need For Stellaris 2

    Above, I argue that launching Stellaris 2 only makes sense when the costs for updating and upgrading the game become too high or new DLCs even become technologically impossible.

    Or over the years the software-code becomes too old, and the game experience becomes slow for the gamers. Actually, since Stellaris’ inception, some complaints are heard about the game slowing down during the endgame. Perhaps this lagging one day becomes the bottleneck forcing Paradox to release a new version of the game?

    Also, my argument above still stands, creating a new game is risky and expensive and success is not guaranteed. It is a much better business model to cater the huge existing crowd.

    Conclusion: Will we see a Stellaris 2 anytime soon?

    We claim above that as long as Clausewitz can be updated, patches released and new DLC sold, we will not see a Stellaris 2 for above-mentioned reasons.

  • Is Stellaris good without DLC?

    Is Stellaris good without DLC?

    When I finally decided to jump into the Stellaris adventure, I did so without adding any additional content. I even had no idea what all these bundles and DLCs (DownLoadable Content – or add-on) and options meant and do, so I decided to just go for the vanilla game – out of pure information overload and also for budget reasons.

    Stellaris Good without DLC?
    Stellaris Good without DLC?

    Read more: What is the Best Stellaris DLC?

    Since I had no idea what I wanted, I decided against all the DLCs and at the moment just love the game the way it is.

    Out-of-the-box, Stellaris comes as a complete, stand-alone, full-featured 4X, grand-strategy game. It misses nothing in its plain vanilla status and gives any player interested in this genre hours upon hours of immersive gameplay. The DLCs are a great addition to the game, but neither necessary to enjoy the game nor recommended for the beginner.

    Stellaris without any additional content

    From my personal experience, I can say that the game feels complete without any DLC, and I see no need for any additional content for a beginner like me. To the contrary, while I absolutely suggest you enhance the game later with mods, packs and DLCs once you can really value the improvement in the game from knowing where it is coming from, I suggest you first get to know and play the game in its vanilla status.

    At the moment, I still have my hands full understanding all the different aspects and dependencies within the game in its pure form. And I wouldn’t even recognize the improved gameplay, I wouldn’t see what this or that DLC did to the game.

    And I haven’t looked back: Stellaris in its vanilla version delivers hours upon hours of intriguing gameplay while the game like a good game of chess only gets more and more interesting over time, when the fog of war begins to clear, and you start to rub elbows with your rivals for galaxy domination.

    Should you play Stellaris without a DLC first?

    So I would say, absolutely yes, start Stellaris without bothering about the DLCs etc. Save the fun of new options and graphics for a later moment. I believe this approach will also make Stellaris a better invest if you ramp up the content whenever you feel that you have seen enough of the game. Buying the packs and DLCs one by one ensures more time you enjoy Stellaris.

    Note that I am not saying that buying the DLCs is not worth it, to the contrary. But the vanilla game comes with everything you – especially as a beginner -could wish for, and you will need at least 70+ hours to be even able to learn how to get around and build your empire.

    I do say that only after these 70+ hours, you will begin to even understand what these DLCs could do for you. And only if you have played Stellaris without any DLCs, especially the late Endgame scenarios, will you be able to then appreciate how much the DLCs improve Stellaris even further.

    Is vanilla Stellaris worth playing?

    So I believe that you absolutely should start without any add-ons and DLCs in the beginning and learn Stellaris in its vanilla version, because this way you can really focus on the game. And while many of the Stellaris DLCs are great game enhancements, they are not mandatory for experiencing great gameplay.

    Do Stellaris DLCs go on sale?

    Now, there is one caveat to my argumentation above: Stellaris and its DLCs often go on sale on Steam and elsewhere.

    If you already feel or know that you will enjoy Stellaris, buying a bundle on a super deal would absolutely make sense. I myself refrained from buying a bundle because I was not sure if I wanted to invest much more into the game before having tested it.

    But in the future, this approach will make buying a bundle uninteresting for me, since I already own Stellaris. So would then wait until the DLC I want goes on sale.

    Now that I have – partly – learned Stellaris and enjoy it a lot, I know I want to dig deeper later and invest into some DLCs. But for now vanilla Stellaris does absolutely satisfy me and I will stick to the plain game and keep experimenting until I feel the need for adding something new to Stellaris.

    Can you play Stellaris Multiplayer without DLC?

    If you are into multiplayer, you will like this: Playing Stellaris on multiplayer and with one or more DLCs requires only one of your friends to own the DLCs. This friend would then open the server, and you could enjoy the DLCs in the multiplayer game without owning them.

    This is also a good way to test if you would spend money on these particular DLCs.

    The same goes for open multiplayer games on the Paradox servers hosted by someone on the planet: Whoever hosts the game adds his or her DLCs to the whole multiplayer-galaxy, so you can test playing different DLCs by joining the servers offering these DLCs.

    So my suggestion is not to abstain from the DLCs at all. My suggestion is to start with the vanilla game, learn and enjoy it for many hundreds of hours until you feel that it is time for something new. Then adding one or more DLCs (I still would argue for adding them one by one, so each time you have a new experience with Stellaris)

    But if you know you will enjoy the game and get a great deal… well, by any means, grab it. Still, I would start with the plain game, though.

    How many Stellaris DLC are there?

    At the time of this writing, you can choose from six existing DLCs, with the newest addition being Nemesis.

    But some are more worth than others, so you should make up your mind what DLCs you really need and want and which you skip or only buy on absolute garage-sale pricing.

    Also there is no order to them, you can mix them anyway you want.

    We will evaluate each Stellaris DLC in another post.

    Suggestion: Read all about Stellaris Multiplayer

  • Is Stellaris easy or hard to learn?

    Is Stellaris easy or hard to learn?

    Although Stellaris is said to be the most straightforward Grand Strategy Game from Paradox Interactive, many players still report a steep learning curve. By now, I have about 330+ logged hours playing Stellaris, and I think I am beginning to get the hang of it.

    Poll: How long does it take to learn Stellaris?
    Poll: How long does it take to learn Stellaris?

    So, to get a definite answer, we did a poll among 350 seasoned Stellaris players.

    Most players (43.8%) report that you can never really master the game since “it’s so complex, you never learn all.” In addition, 19.1% state that it took them over 50 hrs (but less than 100), 12.2% say it took them less than 30 hrs (but more than 20 hrs), 11.3% claim that you can never master the game because you have to relearn it each time a new patch is released, 3.5% claim to have learned the game in under 5 hrs and 1.2% claim to have needed 500 hrs of gameplay to believe in having understood the game.

    How long does it take to learn Stellaris?

    Poll: How long does it take to learn Stellaris?
    Poll: How long does it take to learn Stellaris?
    it’s so complex that you never know it43.8%
    you need over 50 hours to learn19.1%
    you need less than 30 hours to know Stellaris12.2%
    you need to learn it, again and again, you are never done11.3%
    you need less than 5 hours to learn3.5%
    you need at least 500 hours1.2%
    other5.8%

    Those players who had played other Paradox Interactive games like Crusader King or Europa Universalis 4 seem to have a much easier start with Stellaris, even reporting that it is relatively easy to learn compared to other Paradox titles:

    Also, gamers with loads of other Real-Time-Strategy games under their belt find it easier to learn their ways around Stellaris.

    Difference between learning and mastering Stellaris

    The polled players also clearly distinguish between “learning” the game and mastering it. Many notice that after a few rounds (mind you, a game of Stellaris can set you back about 30 hrs) with Stellaris, they “knew” the game but still got their you-know-what handed to them by the AI rivals.

    That’s the same experience for me: By now, I would say I am doing pretty ok with building my empire and even had my first few battles (which is fun!). But I am far from really having mastered the intricacies of running my empire, managing my pop(ulations), or how to optimize my colonies for optimal output.

    There are many more layers to understand for me, not to mention to learn.

    So about 76 hours in, and I still watch YouTube videos with tutorials (oh, these hours I invested are not counted in my about 350 hours of pure playtime). And I guess most answers we received from the seasoned players did not include “non-gaming” research and learning time.

    Is it hard to learn Stellaris?

    I would say no, it is not hard. However, it is frustrating in the beginning since you have to look up everything that the game throws at you. Though your dashboard comes with your personal AI assistant, commenting and explaining every menu you open or which opens itself, all this info is too overwhelming to be helpful.

    Honestly, I switched off this aide because it was just too much talking for my taste.

    What I did was watch many YouTube videos, but since Stellaris changed so much over the years, many videos, even from 2020, seem outdated. At least my screens often looked slightly different.


    [I played] Definitely 500hrs to become at least pro vs AI at it [Stellaris]. 20hrs yeah you learn the basics, but there is so much different games you can play with different outcomes. Thus, anyone who’s said at least lower than 100hrs is lying! You can’t play a good full game of the different species, origins, civic ethics types in under 100hrs.

    Tom Cole

    Does Stellaris have a learning curve?

    Stellaris has a pretty steep learning curve if you are unfamiliar with other (more complex) Paradox or other RTS (real-time strategy) games. I was inexperienced with other Paradox games, but I played my fair share of RTS games, and still I am glad no one filmed me in the first 15 hours or so.

    Since the game has so many layers and different “departments” (contacts, research, dying personnel, fleet management, science ships, construction ships, factions, minerals, mining, alloys, buildings, districts and so on), the complexity is immense, and the first hours are completely overwhelming to be honest.

    After some time it gets easier and easier, I started to understand how the different “playing grounds” are connected and how they are influencing each other.

    Now after my about 70 hours real playtime I struggle less with the easier things, but have advanced to more deeper questions like “What jobs do I need to create for my colony X to keep my pop happy?” or “What building is the best to build on this planet?” or “Who is the best scientist to recruit for the late Engineering scientist?”

    By the way, your personnel has a lifespan and tends to die after 80-90 in-game years. So honestly, to me this re-recruiting of new scientists and admirals after some time gets boring, and I would love to be able to automate this, too. But perhaps there is a way. I just have not found it yet?

    Does Stellaris change so much you have to relearn later?

    Many of the seasoned Stellaris gamers reported that each time a major update or patch is released, the game changed so much that they had to partly relearn the game. There is no reason to believe that Paradox Interactive will change this approach anytime soon, so that you will basically have to stay up to date with the game to not fall behind too much.

  • How long does it take to play Stellaris?

    How long does it take to play Stellaris?

    Stellaris is a beautiful but pretty complex 4X (eXplore, eXpand, eXploit, eXterminate) game and a mixture of real-time and turn based strategy game. And its studio Paradox Interactive is known for its complex products. Playing Stellaris takes time.

    One of the questions I had before buying the game was how long a typical game in Stellaris lasts. I mean, who has time to play for 3 days on end. We all have a life and a family.

    With a game as complex as Stellaris this naturally depends on your settings and play style, but :

    A Stellaris game on default settings lasts 300 in-game years (about 30 hours real-time on normal speed). It ends faster if one player exterminates all rivals or controls 40+ % of the galaxy before that. Especially in the beginning, it makes sense to speed up the game time 3x (1 real second = 3 Stellaris days). So games on default settings last about 15 hrs, if you do not pause the game a lot, i.e. to micro-manage the economies.

    Since you can save the game anytime and continue from where you left later, many games last real-world days or even a week, like a good game of chess.

    But also: If you dominate the galaxy and eliminate all competition quickly, a Stellaris game can end long before the game reaches its Victory year. And so be over much quicker.

    How long does a Stellaris Multiplayer game last?

    Multiplayer games will take significantly longer than single-player games. Some take over 120+ hours. This is the case because now there is not only one human player who pauses the game to micro-manage his/her empire, but two or more. Also, if only one of the Multiplayer has issues with 3xing the time, all players are forced to stay on 1x speed, by that making the game take much longer.

    What are Stellaris’ victory conditions?

    The game finds its winner once a (AI-)player owns over 40% of the galaxy or exterminates all rivals, then the game declares the winner. Or if none of these conditions are met on “Victory year, the player with the highest score wins and Stellaris shows a matter-of-fact alert.

    Stellaris victory conditions
    Stellaris victory by points

    Pretty unceremoniously if you ask me.

    In this case the Victory year was reached, no one had eliminated the other players nor conquered more than 40% of the galaxy. So the winner was the player with the then highest score – which wasn’t me :(.

    Stellaris Quick Game Settings

    But I do not always have a few days for a game. Between writing for this website and living my life, I want to have some fun in the few hours I have right now. So is it possible to have some quick fun with Stellaris?

    Today I tried to play a much quicker game to find out.

    Since Stellaris comes with many setting options for you to choose from, you actually do have some influence on the game and its duration.

    Stellaris default game settings

    If you are instead looking for an answer to “How long does it take to learn Stellaris?“, go here.


    On the screenshot above, you can see the Stellaris 3.0 vanilla game settings. We find:

    • “Galaxy Size” is set to “Medium (600 Stars)”
    • Mid-Game Start Year is set to 2300
    • End-Game Start Year is 2400
    • Victory Year is set to 2500.

    How do you play Stellaris fast?

    In order to speed up the game, I played with the settings and reduced the game duration years to the absolute minimum:

    Stellaris fast game settings
    Stellaris fast game settings

    I changed the default settings to:

    • “Galaxy Size” set to “Small (400 Stars)”
    • Mid-Game Start Year is set to 2225
    • End-Game Start Year is 2250
    • Victory Year is set to 2300.

    So from the onset the game would last max. 100 in-game years or 10 hours on 1x speed. If I played on 3x the whole time and deactivate auto-pause, the game would be finished in 3.3 hrs.

    The game would end after 100 years or if one player conquered 40% of the galaxy or extinguished all opponents. Not very likely though with only 100 years to go.

    100 game-years is not much time to build my empire and battle my rivals. To have a chance to rub elbows with other empires at all, I reduced the galaxy size to its bare minimum of 400 stars. Possibilities here range from a minimum of 400 stars with a maximum of 12 AI opponents up to playing in a huge galaxy with 1000 stars and 30 opposing AI empires. It goes without saying that a 1000-star galaxy will take much longer to explore than a 400-star galaxy.

    My experiences with Stellaris on fast settings

    With some family breaks, the game took me about 6, 7 hours still. And when I finally reached the “Victory year” 2300, all I saw was the alert above (screenshot)… some other empire had won solely by score.

    I had saved some hours, yes, but yikes, playing Stellaris this way was absolutely no fun. I did not experience any End-game fun, the endgame just did not show up.

    I let you in on a secret: To be able to build my Navy quickly enough to have some war-fun in the short time, I even cheated, big time. I had a huge Navy. And still I lost the decisive battles and finished last. No idea how that can be even possible (with me cheating that much).

    So the game for me stopped just when my Empire started to take some form and I was in the middle of my first campaign.

    And I do not know why the “classic” Endgame – some species appearing from nowhere to eliminate everything and everyone in our galaxy – did not appear. So I mostly played the sometimes dull early game phase with all the Empire building tasks … and missed the fun part when you can become the Guardian of the Galaxy.

    I feel a bit robbed of that experience. So … I do not think that I will again play with these settings.

    Now, sure, I could have played on, after the winner was announced, because technically Stellaris does not end with the Victory year. There is no in-game year when the game comes to a stop.

    But without a decent Endgame, I was not interested.

    [When] Does Stellaris end?

    Stellaris has no end date based on time. The game ends when the winning conditions are met:

    • Someone eliminates you
    • someone conquers 40% of all habitable planets
    • you eliminate all adversaries

    By default, a victory year is set. When you reach that year, Stellaris will proclaim a winner by points on that certain date.

    Stellaris 3 No Victory Year
    Stellaris 3 No Victory Year

    But in game settings, you can as well switch off the Victory year completely, so that the game runs without proclaiming a winner.

    With or without a victor proclaimed, you can play on until you quit or one of the above winning conditions are met.

    Theoretically, Stellaris can be played indefinitely.

    FAQ

    How long is a day in Stellaris?

    On normal speed, one Stellaris day lasts one real-world second, On 3x speed one real-world second is 3 Stellaris days.

  • Is Stellaris still worth your time and money?

    Is Stellaris still worth your time and money?

    It’s 2021 and Stellaris has been released for more than 5 years. I am late to the party, installing Stellaris from the Steam servers only a few weeks ago and am welcomed by the announcement that I am playing the Stellaris version 3.0 code-named “Dick” on my PC. To get started and not really knowing if the game was worth it, I only bought the vanilla version without any DLCs or installing any mods. So my estimation is based on playing the game “out of the box”.

    So is Stellaris (still) a good game, a game worth buying and playing? Here is my verdict, after that i will go into the details:

    Stellaris in 2021 is even more worth your time and money than ever before. With the latest updates the gameplay has improved even more and today offers a complex but very rewarding gameplay. And Paradox Interactive, the makers of this grand strategy game, are constantly working on improving the game even further, not to mention the myriad of different expansion DLCs (downloadable content) and Mods, letting you use the base game to create your perfect space strategy game. Stellaris also comes with Co-op mode and Multiplayer if you ever get bored with the single-player. If you like space adventure and strategy at all, this game is a must-have.

    The only thing that I dislike so far is the micromanagement you have to deal with on your economy and colonies. But perhaps I am just not good at it?

    Stellaris is now better than ever before

    Since its release in 2016 Stellaris has basically seen three development phases, signaled by the version number. Many report that Stellaris today is basically a completely different game than at the time of its first release.

    Stellaris Pre V2.0

    Listening to first-hour players up until version 2.0 Stellaris seems to often have resembled a game in beta, with many bugs still limiting the gameplay experience. With version 2.0 in 2019 Stellaris made a big leap ahead, while the developer Paradox Interactive not only keeps repairing bugs but also with nearly every update changes some features of the game.

    Warfare and running the economy are described as having been very tedious in the early versions of the game.


    To be fair, running the economy in Stellaris 3.0 still feels very tedious to me though – I suck at it so much that my colonies always are on the brink of revolution. Also, I still not fully understand the options and dependencies yet, i.e. why crime still goes up though I have 0 unemployed etc. To me, it’s complicated.
    I personally would rather deal with research, exploration and conquest than with trying to keep my pop(ulation) employed. Later in the game there is an option to seemingly automate the planets’ development – but am still on the brink of revolution.
    Now, many do enjoy micromanaging the colonies, so this has more to do with me than with the game. In real life I am also no big fan of administrative tasks. But still, I would love to get the economy-stuff off my hands – have to search for a mod(ification) – see below -to do that for me. Also I read that the Utopia DLC (see below) improves the management of your planets – will have to check that out.

    Where is HAL 9000 when you need it?


    Now mind you, not everyone is happy with these changes. Some first-time players miss features changed by updates since the game’s release.

    With the update to Stellaris 2.0 some changes made, especially the introduction of a mandatory reason for war (“casus belli”) and the new concept of war exhaustion create some dissatisfaction.

    Also, many were unhappy with the retirement of 2 of the 3 Faster-than-Light (FTL) space-travel options. Before 2.0 you could use wormholes and warp-drives to basically appear anywhere in (the rival’s) space, only limited by distance.

    From version 2 onwards the only way to travel interstellar is by using pre-set FTL-“routes”, which can make getting from one system to a neighboring one a 10+-jump process, taking years in-game. This also changed the strategic DNA of the game, since now a few fortified “choke points” – star systems controlling the FTL-lanes to an empire – can effectively keep invaders in check.

    Before, they could basically appear anywhere out of nowhere. This change alone has made a huge impact on the game and there are still players missing that option.

    I think I understand why Paradox Interactive made these changes to make playing the game more strategic and long term and less erratic and spontaneous.

    The v3 Update 2021 – Dick

    On April 2021 Paradox Interactive rolled out the v3 update, named “Dick” after one of the most influential (and I might add scarily dystopic) science-fiction author Philip K. Dick.

    The most important change with this update is the way “First Contact” with alien species is made. And I must say it’s lots of fun. While you explore your part of the galaxy, unknown ships suddenly appear and research star systems like you do. Or suddenly you get an alarm that one of your science crews runs for their lifes from an unknown attacker.

    First Contact

    While Stellaris automatically opens an intriguing User Interface driven process to find out who or what you are dealing with. Just to make sure you also immediately scramble your Navy to protect your interests. And you start praying that your military research is advanced enough to cope with the unknown attacker.

    This whole First Contact scenario is very much fun and has a thrilling suspense feeling to it.

    Next to some other improvements like an overhaul of the espionage feature, Stellaris 3.0 for sure is absolutely worth it… and mind you, right now I am only playing the “plain vanilla” base game. Stellaris has so much more to offer.

    Stellaris DLCs

    Since the game’s release in 2016 Paradox Interactive has constantly improved the game with free updates… but also offers additional paid-for content offering great expansions to the already great game.

    While I haven’t dipped my toes into the DLCs yet, what I hear is that some of these paid-for-content-packs really take Stellaris to a whole new level. Once you feel that vanilla Stellaris has given you all it has to offer, enriching it with one of the many DLCs will provide you with a whole new experience of the game. Many players don’t want to miss for example the Utopia DLC once they installed it.

    Each DLC enriches the game with new graphics or a general new game aspect and idea. The aforementioned Utopia DLC puts you in charge of nothing less than developing the galaxy itself while trying to keep your people happy: In short: Building the perfect Utopia.

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    The 2021 Nemesis DLC on the other hand lays the fate of a deteriorating galaxy in your hands, in charge of stopping the imminent end of all life as its Custodian – or becoming its Menace as the personified endgame crisis. All these new gameplay options come with new espionage tools and more fun playing Stellaris.

    Some DLC are even called “Story Packs” (i.e. the 2018 “Distant Stars Story Pack” or the 2019 “Ancient Relics Story Pack“) for adding more “story” to the game.

    As I said, I haven’t played these DLCs myself yet… the “vanilla” base game is so far enough fun for me right now …but I am very much looking forward to continuously enhancing Stellaris with new tweaks, stories, species (some DLCs are called “Species Pack”), plays and options, so that I probably will not get bored with Stellaris any time soon.

    As of this writing, there are more than a dozen DLCs available, though some are arguably adding more new stuff to Stellaris than others – more worth buying than others.

    By the way, DLCs are often on sale on Steam, in case you want to enhance Stellaris later on.

    But not only the game developer Paradox Interactive themselves keeps adding content and fun to the Stellaris’ gameplay,

    Stellaris Mod(ification)s

    Paradox Interactive develops its games in a way that allows and even invites users and fans to themselves create unlimited content for their games, allowing them to even change the game to its core.

    This technique of users creating add-on software for a game is called modding, and the single software-add-on is called a “mod(ification)”.

    Think about it: Millions of fans worldwide can add to the game and offer their self-created mods for free to other players. I cannot think of a better way to keep a game interesting, honestly, than to open game development to the fan base.

    Steam – one of the best resources for buying PC games – alone catalogs more than 20,000 available mods for Stellaris right now …wow! We will cover the mods most worthy of your time in another post.

    Steam shows over 20,000 mods until now

    Each of these mods was developed by someone who had an idea of what he/she would like to see in the game. Not all mods are worth testing or even compatible with today’s Stellaris version, though.

    But many are real gems: Some mods are just improving graphics or changing the user interface… and some completely change Stellaris’ look and feel into a Star Trek or Star Wars Universe … all created by avid Stellaris fans.

    Paradox Interactive business strategy guarantees Stellaris’ longevity

    With all its games Stellaris’ creator Paradox Interactive has been in for the long haul… all their games are updated and expanded regularly for years and the business decision to open the game for user created content or even nearly complete rewrites does in my opinion guarantee a game’s success and the longevity for any buyer of the game.

    So by keeping the game updated and offering paid-for and free user-generated expansions, Stellaris is successful for over 5 years now and will attract players for years to come.

    The actuality of the game and its fun make it very much worth buying – but there are even more reasons why Stellaris is worth our time:

    Can you play Stellaris with friends?

    Next to all the fun trading or battling on your own with different computer-generated AI species (and robots), Stellaris allows us to play with your real-life friends in co-op mode, too. You and up to 31 of your friends work and build in their corner of the galaxy, explore new worlds while deciding if you want to trade or battle each other.

    Stellaris Co-op and Multiplayer

    When the co-op game begins and the fog of war hides the yet unexplored galaxy from your view, only the voice chat will connect you at first: A typical Co-op game begins with “Where are you? – I am at 3 o’clock in the middle spiral arm. – Oh, then you are pretty close to me…”

    Shared screen and LAN-network games are not possible, though.

    Since technically Co-op and Multiplayer are the same thing in Stellaris, you can also decide to open your co-op server to others to join or join a running open Multiplayer game. Adding humans to the game adds a total new level of unpredictability to the game.

    A nice feature of the multiplayer mode is that only the server-admin needs to own the DLCs (you can switch on and off the use of any DLC) for the whole server. So the server initiator can create the game to his/her liking without limitations.

    Or you enter an open multiplayer game with your friends and form alliances while battling the other human players worldwide.

    I do think that the Co-op and Multiplayer option in Stellaris also render it a game worth buying!

    Is Stellaris popular – how many players play Stellaris?

    In our search for an answer if Stellaris is worth buying today, the number of active players give us a very good indication if the games gains traction or looses interest:

    players/month for Stellaris on Steam

    Looking at the development of online players at Steam shows a clear trend showing upwards, since 2019 Stellaris gains more and more traction with players.

  • 18 Best PC Racing Games

    18 Best PC Racing Games

    There is nothing out there that beats the thrill of PC racing games. Status Q2 2020: Here is our PCPH list of the 18 Best Racing Games for your PC:

    • Forza Motorsport 7
    • Project CARS
    • Dirt Rally 2
    • Forza Horizon 4
    • iRacing
    • F1 2019
    • Assetto Corsa Competizione
    • TrackMania 2
    • MotoGP 18
    • rFactor 2
    • Need for Speed: Hot Pursuit
    • My Summer Car
    • Grand Prix 3
    • RaceRoom Racing Experience
    • GRID Autosport
    • Driver: San Francisco
    • Split / Second
    • Burnout Paradise Remastered

    Why we love racing games

    Isn’t it an undescribable feeling?… Holding on to the virtual wheel of a car speeding up from zero to one hundred km/h in a fraction of a second?

    Well, racing an actual supercar may be even more exhilarating, but let’s face it, none of us is going to race any real car today… At least you would not on public roads, unless you want to end up in jail.

    That’s where racing games for PC come to our rescue.
    There are all sorts of PC racing games out there. For instance, you’ve got rally racing games like Dirt Rally.

    Or hardcore racing PC simulators such as Project Cars. or urban racing games like Forza Horizon, to mention a few.

    A big differences between these games lies in the steering of your virtual car. Some games are best played with a controller and some with a keyboard and mouse.

    Others, especially the more realistic games kind of demand a PC equipped with a racing steering wheel.

    Some of them allow you to play and compete with your friends or players from around the globe. Yet others enable you to play in solitude and perfect your craft.

    With so many options out there, it may be a tough decision to pick one that suits you, but that’s where our little list comes in!
    We’ve got something for everyone.

    The titles on this list are the best of the bunch!

    1. Forza Motorsport 7

    First up is Forza Motorsport 7, a game renowned among rookies and pros of the PC racing games world alike. Forza Motorsport was developed for Xbox exclusively, but with Microsoft blurring the difference between Xbox and Windows, this great title now runs on your PC.

    Good for us PC gamers!

    Forza’s got something for everyone. No matter if you’re a casual gamer who wants to show off to his friends. Or a hardcore racing fan who refuses to play with anything except the racing PC wheel, Forza’s got you covered.

    The seventh iteration completely transforms your racing experience with breathtaking dynamic effects. So, when you start racing at nighttime, you can see the sun dawn on the track and it will glare on your screen. The rain splashing on your windshield is a breathtaking view.

    But never lose your concentration because the track becomes pretty nasty when wet.
    Forza Motorsport 7 is one of the best racing games for PC out there in which you eagerly sink dozens or even hundreds of hours.
    You find a Forza Motorsport demo in the Microsoft Store on your Windows 10 PC.

    2. Project CARS

    Next up, we’ve got Project CARS 2, a game tailor-made for the racing simulation fans among you. But Project CARS 2 isn’t the type of racing simulator that will simply put you behind the wheel of a car on a track, nope…
    Want to feel what it is like to enter a brand new car? Project CARS 2 got you covered.

    Want to try racing on ice with studded tires around in Sweden? Project CARS 2 got you covered.

    Want to kart race in the Scottish Highlands? That’s right, Project CARS 2 got you covered again.

    Wile keeping the PC racing part fun, Project CARS 2 feels more like something real. As in real life.

    The cars don’t blast-off if you hit the railing, but take damage that reduces your car’s performance.
    There’s even a career mode which you can play without sacrificing the freedom of regular modes.

    Of course, you can also play Project CARS 2 with a controller or with keyboard and mouse, but actually the game demands to be played with a PC steering wheel.

    3. Dirt Rally 2

    Next on the grid, we find Dirt Rally 2.

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    Dirty Rally 2 is not a simple racing game where all you do is drive from A to B in a fast car, hitting the gas.

    Be warned: DR2 is a mercilessly difficult game to “survive”.

    Like in an actual rally race, you’ll find yourself next to your co-pilot in Dirt Rally 2. Your co-pilot will be relentlessly lashing numbers at you as you race through the rugged terrains.

    Keep up with this hefty set of directions, or you’ll have a meeting with a tree.
    Dirt Rally 2 is not a game for amateurs who want to blow off some steam. It is a game for those who have patience and are willing to dig deeply into the mechanics.

    And if you do, the game will reward you with a stunningly realistic rally racing experience.

    4. Forza Horizon 4

    The next game on our list is Forza Horizon 4, placing you in georgeous ole’ Great Britain. God save the Queen!

    Forza Horizon manages to integrate extremely complex racing mechanics with a beautiful, open-world and an addictive arcade mode.

    It comes with a ten-hour campaign, taking you around the breathtaking Scottish Highlands, Lake District, the British countryside and other recognizable places around Britain as the Edinburgh castle.

    And whenever you’re done with the arcade and campaign mode, challenge your friends with a race through some calm British village.

    Should you ever get bored from humiliating your friends, you still have not exhausted the game’s feature list.

    Enjoy additional modes like

    • traditional races
    • seasonal championships
    • co-op campaigns
    • stunt jumps
    • speed tests

    and much more.

    The graphics are breathtaking, even the environment changes with the seasons.

    And the controls are amazing and snappy and need anything from controller to steering wheel. There’s a huge variety of cars from Classics up to hypercars.

    Did we mention that there is a James Bond pack that grants you access to all the iconic Aston Martins from the franchise? The game left us literally shaken, not just stirred.

    5. iRacing

    So we move on to the next entry on our list of exhibitions … up comes every racing fanatic’s wet dream.

    iRacing is one of those PC racing games that put an insane amount of attention to detail.

    Cars and tracks are designed so detailed that the fine line between real and unreal is obliterated.

    iRacing comes as close to real racing as you can get without actually hitting the track.

    So professional is the self-expectation of iRacing that it does not support a controller or keyboard/mouse, but you need a steering wheel to play the game.
    So be warned: Amateurs and casual gamers will not enjoy this game. With the Pros in mind, it features virtually no single-player.

    Also, you need a yearly subscription to keep up with the live tournament scheduling.

    The game requires not only some hefty financial investments but also demands your time and attention.

    Conclusion: Pro Level

    6. F1 2019

    Moving on to the next item, we’ve got F1 2019 for all the F1 enthusiasts in the house. This iteration of the game improves the career and story component of the previous game.

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    F1 2019 is one the best and most realistic simulation of the Formula 1 circus, but it is more than that. The game comes with an excellent career mode where you rise from rookie to grand-prix champion in the world of racing.

    So, you’re not just hitting hard the pedal of your Formula 1 racing car on the track but doing everything a rookie has to do to become a pro racer.

    Expect

    • the officiaL FIA partner/videogame
    • contract negotiations
    • rivalries
    • race strategies
    • official drivers and teams
    • all 2019 circuits
    • night races
    • F2 included
    • online leagues

    Once you’re immersed in the story, every victory feels more satisfying and every defeat feels more pathetic – welcome to your F1 career.

    Caveat: The single-player mode’s AI is relentless and brute, it’s not built for the arcade fans.

    News: F1 2020 released 10th July 2020

    Studio: Codemaster

    7. Assetto Corsa Competizione

    In the next door racing box, we find Assetto Corsa Competizione, a PC game equally loved by the fans of the original Assetto Corsa and other racing fans who missed out on the first installation of the game.

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    It’s one of the few endurance racing games simulators out there. While the predecessor already was a good racing game the singleplayer mode lacked something: The Assetto Corsa Competizione more than amends it’s predecessor’s faults and adds an inviting championship mode.

    You can choose from an assortment of vehicle categories to race on renowned circuits like Paul Ricard, Spa Francorchamps, and Circuit de Catalunya.

    Assetto Corsa Competizione is more polished than its predecessor in terms of handling and perfectly simulates day and night driving.

    If you’re an endurance racing fan, then Assetto Corsa Competizione is a must-have race simulator for you.

    8. TrackMania 2

    If you’re tired of all the highly realistic racing simulators above and just want some fun pushing your car to its limits just for the thrills and spills, then the next game is made for you.

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    Trackmania 2 is now almost a decade old, highly unrealistic, cartoonish and yet quite addictive.

    It’s racing style makes it an evergreen title of the list of best PC racing games.

    TrackMania 2 is split into three different games – Stadium, Valley, and Canyon.
    However, you don’t necessarily need to play all of them to enjoy this gem.

    There are literally endless opportunities and an extraordinary replay value thanks to its powerful level editor where you can create your own crazy levels.

    9. MotoGP 18

    Up one spot and 2 tires down, we find a game for those who like to race on two wheels.

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    Lean turns, rapid speeds, and suicidal maneuvers are an integral part of Motorcycle racing that is assured to give you an adrenaline rush.

    MotoGP 18 perfectly captures the motorbike experience, puts that in a video game that never disappoints.

    The game is licensed by Milestone, an Italian video game studio specializing in racing games.

    The best part is the career mode where you start out with slower bikes and step by step build a reputation until you are ready for the big leagues.

    And if you get bored from the career treadmill, there’s always the multiplayer where you can race your friends or other players from around the world.

    If you’re coming straight from car racing games, then the controls of a superbike may seem a bit wonky at first, especially given the fact that there is no steering wheel or any equivalent, so you’re stuck with the controller.

    However, after a few races, you’re bound to get the hang of it as MotoGP is not an ultra-realistic simulator like iRacing but leans more on the arcade end of PC racing games.

    10. rFactor 2

    Moving on, we’ve find rFactor 2 on our list, a game that came out back in 2013 but it’s so good in its niche that it has reserved its permanent spot on the list of best PC racing games.

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    The original rFactor (1) was designed to be modified and used by professional racing teams to train the driver and develop race cars.

    rFactor 2 expands upon the same concept.

    There are tons of user-generated mods for the game that have kept it not only relevant but constantly growing and evolving years after its initial release.

    Despite its rough corners, rFactor 2 is reserved for serious gamers as casuals won’t find it as amusing.

    • supports VR

    where: Steam

    11. Need for Speed: Hot Pursuit

    The next game that you need to play as a fan of PC racing games is Need for Speed: Hot Pursuit, another one of the evergreen racing titles.

    It’s a super fun arcade title that every racing fan has played at least once.

    Hot Pursuit presents an open world of racing where you can jump from race to race without any breaks.

    You don’t need a n expensive PC racing wheel or waste hours of your precious time to learn the intricate mechanics, you can start playing the game with your controller and experience the thrill of the game.

    While the graphics of Hot Pursuit may not be in the same league as the general Need For Speed franchise, the overall look and aesthetics feel luscious and the gameplay is real fun.

    Above all, it gives you the addictive sensation of going really fast!

    12. My Summer Car

    Moving further, My Summer Car isn’t a racing game, per se.

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    At least, not on the surface, but it presents such an intriguing concept that it is a must-play for all the fans of the racing genre.

    It all begins when you receive a note from your parents who ask you to restore a junked car that’s dormant in your garage.

    Set in 1990s rural Finland, you step into the shoes of a teenage kid who takes on the responsibility to turn a rust bucket into a racing car.

    Most of your time will be spent around the car, repairing and rebuilding instead of racing it.

    There, your journey begins as you start putting together each little screw. You can take your car out for a ride but don’t speed beyond 100 km/h or your car will rattle and, god forbid, break down.

    It’s more of a car owner and repairing simulator rather than a racing simulator, but it manages to present an experience that no other racing game has done.

    Studio: Amistech Games – wow, the website is an HTML museum :)

    Where: Steamhttps://store.steampowered.com/app/516750/My_Summer_Car/

    Steam rating: 9/10

    13. Grand Prix 3

    Next up is Grand Prix 3, a game that was released at the beginning of this century, almost two decades ago. The game was a turning point in the world of racing games and managed to include things like tire wear and wet weather grip back when technology was so limited.

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    Soon, it became the epitome of PC racing games. Back then, thanks to its advanced features, it felt like sitting in the driver’s seat of an F1 car.

    Today, Grand Prix 3 feel the same as playing a piece of video game history that belongs in a museum.

    It has been modded through the years so if you play now, you experience 20 years of F1 racing.

    Windows 10: Guide

    Mods: https://www.grandprixgames.org/list.php?52

    14. RaceRoom Racing Experience

    RaceRoom Racing Experience is a game that will appeal to those who want to step into the racing simulator scene but don’t want to make any financial investments just yet.

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    RaceRoom Racing Experience is one of the best free racing games on PC, but don’t let that fool you into thinking that it is a sub-par racing experience.

    RaceRoom Racing Experience is a realistic racing simulator with a hefty assortment of cars, tracks, and fierce online competition. The feedback from a steering wheel is amazing.

    It’s amazing on the track with friends, but it’s not the best offline. There’s enough content to keep you engaged for months and give you a good taste of racing simulators.

    When you finally decide that you want to race a Ferrari down a wet track, then investing in a racing simulator like iRacing is a good idea.

    FAQ

    • Steam Rating: 6/10
    • available on Steam
    • VR ability

    15. GRID Autosport

    Further down on our list, we’ve got a racing game that’s a fit for newbies as well as those who’ve been in the PC racing games scene for a while now.

    Yes, we’re talking about GRID Autosport, an entry-level easy to learn, hard to master game from Codemasters.

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    The car handling leans on the easy side, but you still need to brake in the corners and control the throttle to gain the lead.

    There are tons of customization off track to keep you engaged even while you’re not racing. The game comes with a strong opponent AI that will keep you on your heels in the single-player mode.

    The multiplayer offers tons of events and races that you can take part in. GRID is a great game for someone who wants to enjoy with their mates or hardcore racing sim players who just want to blow off some steam.

    16. Driver: San Francisco

    The following game on our collection came out almost a decade ago, but still firmly holds a top place in the list of best arcade PC racing games.

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    When Driver: San Francisco came out back in 2011, it was revolutionary, to say the least. The game featured a heavy 70s vibe with American muscle cars, roaring engines, squealing tyres and one of the best soundtracks in a video game of all time.

    It was an open-world game so that meant your car wasn’t bound to a closed track.

    One of the most revolutionary features that the game presented was the ability to switch cars. Say you are driving a 70 Mustang and just spotted a sweet Chevy Corvette 75 passing by.

    Wanna hop in and drive that? Driver: San Francisco allowed you to do that. It was a brilliant idea where you could drive any car without gathering virtual money or experience to buy the car of your dreams.

    Problem: Ubisoft has pulled the game off Steam.

    FAQs

    17. Split / Second

    The penultimate game on our list is Split / Second.

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    If Michael Bay made video games instead of movies, this would be it! It’s absurd, it’s chaotic, it’s got cars blasting but above all, it’s so much fun!

    It’s an open-world arcade racing game where you race through orange-filtered urban wastelands at blinding speed.

    There are helicopters flying above you and if you’ve accumulated enough XP in the race, you can have a bomb drop upon your rivals from that helicopter.

    FAQs

    • available on Steam
    • Steam Rating: Very Positive

    18. Burnout Paradise Remastered

    And last but not least: Let me introduce you to Burnout Paradise.

    A game that not only every racing enthusiast loved, but every gamer adored.

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    Released originally back in 2008, no racing game made in the following ten years came close to it until it was remastered according to modern standards.

    Burnout Paradise is unlike any modern racing game.

    The purpose of the game is not winning a race or unlocking new cars, but rather driving around a city populated purely by cars. The experience of driving fast and crashing into other cars so violently that the game presents a replay of that amazing crash is fascinating.

    Let’s not forget the epic soundtrack of the game that one can still vibe to while driving around the town.

    Burnout Paradise is an insanely entertaining game tempting you to drown hundreds of hours. It is safe to say that it has maintained the top spot on the list of arcade racing games since its release.

    FAQs

    Source: https://www.origin.com/deu/en-us/store/burnout/burnout-paradise-remastered

© 2026 Daniel Papcke · ConsultD

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